Patience games typically involve dealing cards from a shuffled deck into a prescribed arrangement on a tabletop, from which the player attempts to reorder the deck (from 2 or Ace to King) by either suit or and alternating color through a series of moves transferring cards from one place to another under prescribed restrictions. To move cards drag whole column and drop it on top of the destination area. Appropiate cards would move, the rest will go back. If lost click hint or undo buttons available on the Title bar or on the menu. If you don't see any more moves use undo (top right corner) or menu to start new game.

Klondike

Move all the cards to four foundations (in the upper right) by suit from Ace (low) to King (high). Tableau piles can be built down by alternate colors, and partial or complete piles can be moved if they are built down by alternate colors also. Any empty piles can be filled with a King or a pile of cards with a King (unless Easy mode). The point of the game is to build up a stack of cards starting with 2 and ending with King, all of the same suit. Once this is accomplished, the goal is to move this to a foundation, where you have previously placed the Ace of that suit. Once you have done this, you have "finished" that suit- the goal being, of course, to finish all suits, at which time you will have won.

FreeCell

Only the top (exposed) card of each tableau pile is available for play. It may be moved to a foundation pile, a free cell, or to another tableau pile. Within the tableau, cards are built down in sequence and alternating in color. Any card may be moved into an empty space. Blocks of cards may not be moved, unless the requisite number of free cells and/or tableau spaces are available to allow each individual card to be moved. If you fill all four foundation piles, you win.

Spider

To win, you must remove all the cards from the table by building columns organized in descending order, from king to ace. At intermediate and advanced levels, the cards must also match suit. When you succeed in building a sequentially-ordered column, it flies off the table. If you run out of moves, click the pile at the bottom of the table to deal a new row of cards.

Tri-Peaks

The game starts with a specific layout and one open card. Rest of the cards are on closed stack. Your aim is to move all the cards to open card.
  • You can move any of the open card on the layout to the open card if it is adjacent to it regardless of the suit. e.g. you can move a 3 or 5 in case the open card is 4. Either King or 2 can go on top of the Ace (and vice versa).
  • If you are unable to move any card you can open a close card.
  • Every time you move a card from layout to open card you get points. These points start with 1 for the first time and increase by 1 for subsequent cards. However if you open a close card the streak breaks and the point start from 1 again. Earn bonus for cards left in the closed pile or fast finish

Pyramid

Your goal is to clear pyramid of cards by creating combinations of 2 cards that add up to 13. Aces count as 1, Jacks � 11, Queens � 12. Kings count as 13 and can be removed on their own. All other cards count at their face value.
While playing "With Store" mode, use Temporary place cards in the Temp Card Store Pile (next to Stock Pile) to increase your options.
Earn extra bonus for clearing the all the cards.